Tuesday 26 November 2013

Mechanics

We decided from the start that we wanted controls that would allow the player to move in many various ways, giving them as much control as possible. We planned out how the control scheme would work, thinking of how we could utilise the triggers to allow many different maneuvers with different combinations.











We also looked into how the player would be interacting with the puzzles. While we haven't developed all of the puzzles, we made a start by looking at Indiana Jones. In one of the films, Jones has to step across a floor and spell out a word. we looked at this and made the idea that the player would be given some clues of some kind to figure out the word and then make an attempt to cross by pressing different buttons (as shown below). If they got it right, they could advance, and if they got it wrong something bad would happen (such as falling through the floor).

Also tried working it into a concept image to give an idea of how it would look like within the game's environment.


No comments:

Post a Comment